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ngx3js
AMMO
Namespace AMMO
Index
Interfaces
All
Hits
Ray
Result
Callback
Ammo
Type
Closest
Convex
Result
Callback
Closest
Ray
Result
Callback
Concrete
Contact
Result
Callback
Contact
Result
Callback
Convex
Result
Callback
Debug
Drawer
Local
Convex
Result
Local
Shape
Info
Ray
Result
Callback
bt
Action
Interface
bt
Anchor
bt
Anchor
Array
bt
Axis
Sweep3
bt
Box
Shape
bt
Broadphase
Interface
bt
Broadphase
Proxy
bt
Bvh
Triangle
Mesh
Shape
bt
Capsule
Shape
bt
Capsule
ShapeX
bt
Capsule
ShapeZ
bt
Collision
Configuration
bt
Collision
Dispatcher
bt
Collision
Object
bt
Collision
Object
Wrapper
bt
Collision
Shape
bt
Collision
World
bt
Compound
Shape
bt
Concave
Shape
bt
Cone
Shape
bt
Cone
ShapeX
bt
Cone
ShapeZ
bt
Cone
Twist
Constraint
bt
Config
bt
Const
Collision
Object
Array
bt
Constraint
Setting
bt
Constraint
Solver
bt
Contact
Solver
Info
bt
Convex
Hull
Shape
bt
Convex
Polyhedron
bt
Convex
Shape
bt
Convex
Triangle
Mesh
Shape
bt
Cylinder
Shape
bt
Cylinder
ShapeX
bt
Cylinder
ShapeZ
bt
Dbvt
Broadphase
bt
Default
Collision
Configuration
bt
Default
Collision
Construction
Info
bt
Default
Motion
State
bt
Default
Soft
Body
Solver
bt
Default
Vehicle
Raycaster
bt
Discrete
Dynamics
World
bt
Dispatcher
bt
Dispatcher
Info
bt
Dynamics
World
bt
Empty
Shape
bt
Face
bt
Face
Array
bt
Fixed
Constraint
bt
Generic6
Dof
Constraint
bt
Generic6
Dof
Spring
Constraint
bt
Ghost
Object
bt
Ghost
Pair
Callback
bt
Heightfield
Terrain
Shape
bt
Hinge
Constraint
btIDebug
Draw
bt
Indexed
Mesh
bt
Indexed
Mesh
Array
bt
Int
Array
bt
Kinematic
Character
Controller
bt
Manifold
Point
bt
Material
bt
Matrix3x3
bt
Motion
State
bt
Multi
Sphere
Shape
bt
Node
bt
Node
Array
bt
Overlapping
Pair
Cache
bt
Overlapping
Pair
Callback
bt
Pair
Caching
Ghost
Object
bt
Persistent
Manifold
bt
Point2
Point
Constraint
bt
Quad
Word
bt
Quaternion
bt
Raycast
Info
bt
Raycast
Vehicle
bt
Rigid
Body
bt
Rigid
Body
Construction
Info
bt
Scalar
Array
bt
Sequential
Impulse
Constraint
Solver
bt
Shape
Hull
bt
Slider
Constraint
bt
Soft
Body
bt
Soft
Body
Array
bt
Soft
Body
Helpers
bt
Soft
Body
Rigid
Body
Collision
Configuration
bt
Soft
Body
Solver
bt
Soft
Body
World
Info
bt
Soft
Rigid
Dynamics
World
bt
Sphere
Shape
bt
Static
Plane
Shape
bt
Striding
Mesh
Interface
bt
Transform
bt
Triangle
Mesh
bt
Triangle
Mesh
Shape
bt
Typed
Constraint
bt
Vector3
bt
Vector3
Array
bt
Vector4
bt
Vehicle
Raycaster
bt
Vehicle
Raycaster
Result
bt
Vehicle
Tuning
bt
Wheel
Info
bt
Wheel
Info
Construction
Info
t
Material
Array
Type aliases
PHY_
Scalar
Type
bt
Constraint
Params
bt
Internal
Tick
Callback
Type aliases
PHY_
Scalar
Type
PHY_
Scalar
Type
:
"PHY_FLOAT"
|
"PHY_DOUBLE"
|
"PHY_INTEGER"
|
"PHY_SHORT"
|
"PHY_FIXEDPOINT88"
|
"PHY_UCHAR"
bt
Constraint
Params
bt
Constraint
Params
:
"BT_CONSTRAINT_ERP"
|
"BT_CONSTRAINT_STOP_ERP"
|
"BT_CONSTRAINT_CFM"
|
"BT_CONSTRAINT_STOP_CFM"
bt
Internal
Tick
Callback
bt
Internal
Tick
Callback
:
(
world
:
btDynamicsWorld
, timeStep
:
number
)
=>
void
Type declaration
(
world
:
btDynamicsWorld
, timeStep
:
number
)
:
void
Parameters
world:
btDynamicsWorld
timeStep:
number
Returns
void
Exports
AMMO
CHARTJS
ECHARTS
I3JS
NODES
THREE
All
Hits
Ray
Result
Callback
Ammo
Type
Closest
Convex
Result
Callback
Closest
Ray
Result
Callback
Concrete
Contact
Result
Callback
Contact
Result
Callback
Convex
Result
Callback
Debug
Drawer
Local
Convex
Result
Local
Shape
Info
Ray
Result
Callback
bt
Action
Interface
bt
Anchor
bt
Anchor
Array
bt
Axis
Sweep3
bt
Box
Shape
bt
Broadphase
Interface
bt
Broadphase
Proxy
bt
Bvh
Triangle
Mesh
Shape
bt
Capsule
Shape
bt
Capsule
ShapeX
bt
Capsule
ShapeZ
bt
Collision
Configuration
bt
Collision
Dispatcher
bt
Collision
Object
bt
Collision
Object
Wrapper
bt
Collision
Shape
bt
Collision
World
bt
Compound
Shape
bt
Concave
Shape
bt
Cone
Shape
bt
Cone
ShapeX
bt
Cone
ShapeZ
bt
Cone
Twist
Constraint
bt
Config
bt
Const
Collision
Object
Array
bt
Constraint
Setting
bt
Constraint
Solver
bt
Contact
Solver
Info
bt
Convex
Hull
Shape
bt
Convex
Polyhedron
bt
Convex
Shape
bt
Convex
Triangle
Mesh
Shape
bt
Cylinder
Shape
bt
Cylinder
ShapeX
bt
Cylinder
ShapeZ
bt
Dbvt
Broadphase
bt
Default
Collision
Configuration
bt
Default
Collision
Construction
Info
bt
Default
Motion
State
bt
Default
Soft
Body
Solver
bt
Default
Vehicle
Raycaster
bt
Discrete
Dynamics
World
bt
Dispatcher
bt
Dispatcher
Info
bt
Dynamics
World
bt
Empty
Shape
bt
Face
bt
Face
Array
bt
Fixed
Constraint
bt
Generic6
Dof
Constraint
bt
Generic6
Dof
Spring
Constraint
bt
Ghost
Object
bt
Ghost
Pair
Callback
bt
Heightfield
Terrain
Shape
bt
Hinge
Constraint
btIDebug
Draw
bt
Indexed
Mesh
bt
Indexed
Mesh
Array
bt
Int
Array
bt
Kinematic
Character
Controller
bt
Manifold
Point
bt
Material
bt
Matrix3x3
bt
Motion
State
bt
Multi
Sphere
Shape
bt
Node
bt
Node
Array
bt
Overlapping
Pair
Cache
bt
Overlapping
Pair
Callback
bt
Pair
Caching
Ghost
Object
bt
Persistent
Manifold
bt
Point2
Point
Constraint
bt
Quad
Word
bt
Quaternion
bt
Raycast
Info
bt
Raycast
Vehicle
bt
Rigid
Body
bt
Rigid
Body
Construction
Info
bt
Scalar
Array
bt
Sequential
Impulse
Constraint
Solver
bt
Shape
Hull
bt
Slider
Constraint
bt
Soft
Body
bt
Soft
Body
Array
bt
Soft
Body
Helpers
bt
Soft
Body
Rigid
Body
Collision
Configuration
bt
Soft
Body
Solver
bt
Soft
Body
World
Info
bt
Soft
Rigid
Dynamics
World
bt
Sphere
Shape
bt
Static
Plane
Shape
bt
Striding
Mesh
Interface
bt
Transform
bt
Triangle
Mesh
bt
Triangle
Mesh
Shape
bt
Typed
Constraint
bt
Vector3
bt
Vector3
Array
bt
Vector4
bt
Vehicle
Raycaster
bt
Vehicle
Raycaster
Result
bt
Vehicle
Tuning
bt
Wheel
Info
bt
Wheel
Info
Construction
Info
t
Material
Array
PHY_
Scalar
Type
bt
Constraint
Params
bt
Internal
Tick
Callback
Generated using
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