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Interface AllHitsRayResultCallback

All hits ray result callback

Hierarchy

Index

Constructors

constructor

Methods

get_m_closestHitFraction

  • get_m_closestHitFraction(): number

get_m_collisionFilterGroup

  • get_m_collisionFilterGroup(): number

get_m_collisionFilterMask

  • get_m_collisionFilterMask(): number

get_m_collisionObject

get_m_collisionObjects

get_m_hitFractions

get_m_hitNormalWorld

get_m_hitPointWorld

get_m_rayFromWorld

get_m_rayToWorld

hasHit

  • hasHit(): boolean

set_m_closestHitFraction

  • set_m_closestHitFraction(m_closestHitFraction: number): void

set_m_collisionFilterGroup

  • set_m_collisionFilterGroup(m_collisionFilterGroup: number): void

set_m_collisionFilterMask

  • set_m_collisionFilterMask(m_collisionFilterMask: number): void

set_m_collisionObject

set_m_collisionObjects

set_m_hitFractions

set_m_hitNormalWorld

set_m_hitPointWorld

set_m_rayFromWorld

  • set_m_rayFromWorld(m_rayFromWorld: btVector3): void

set_m_rayToWorld

  • set_m_rayToWorld(m_rayToWorld: btVector3): void

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