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ngx3js
AMMO
AllHitsRayResultCallback
Interface AllHitsRayResultCallback
All hits ray result callback
Hierarchy
RayResultCallback
AllHitsRayResultCallback
Index
Constructors
constructor
Methods
get_
m_
closest
Hit
Fraction
get_
m_
collision
Filter
Group
get_
m_
collision
Filter
Mask
get_
m_
collision
Object
get_
m_
collision
Objects
get_
m_
hit
Fractions
get_
m_
hit
Normal
World
get_
m_
hit
Point
World
get_
m_
ray
From
World
get_
m_
ray
To
World
has
Hit
set_
m_
closest
Hit
Fraction
set_
m_
collision
Filter
Group
set_
m_
collision
Filter
Mask
set_
m_
collision
Object
set_
m_
collision
Objects
set_
m_
hit
Fractions
set_
m_
hit
Normal
World
set_
m_
hit
Point
World
set_
m_
ray
From
World
set_
m_
ray
To
World
Constructors
constructor
new
All
Hits
Ray
Result
Callback
(
from
:
btVector3
, to
:
btVector3
)
:
AllHitsRayResultCallback
Parameters
from:
btVector3
to:
btVector3
Returns
AllHitsRayResultCallback
Methods
get_
m_
closest
Hit
Fraction
get_
m_
closest
Hit
Fraction
(
)
:
number
Returns
number
get_
m_
collision
Filter
Group
get_
m_
collision
Filter
Group
(
)
:
number
Returns
number
get_
m_
collision
Filter
Mask
get_
m_
collision
Filter
Mask
(
)
:
number
Returns
number
get_
m_
collision
Object
get_
m_
collision
Object
(
)
:
btCollisionObject
Returns
btCollisionObject
get_
m_
collision
Objects
get_
m_
collision
Objects
(
)
:
btConstCollisionObjectArray
Returns
btConstCollisionObjectArray
get_
m_
hit
Fractions
get_
m_
hit
Fractions
(
)
:
btScalarArray
Returns
btScalarArray
get_
m_
hit
Normal
World
get_
m_
hit
Normal
World
(
)
:
btVector3Array
Returns
btVector3Array
get_
m_
hit
Point
World
get_
m_
hit
Point
World
(
)
:
btVector3Array
Returns
btVector3Array
get_
m_
ray
From
World
get_
m_
ray
From
World
(
)
:
btVector3
Returns
btVector3
get_
m_
ray
To
World
get_
m_
ray
To
World
(
)
:
btVector3
Returns
btVector3
has
Hit
has
Hit
(
)
:
boolean
Returns
boolean
set_
m_
closest
Hit
Fraction
set_
m_
closest
Hit
Fraction
(
m_closestHitFraction
:
number
)
:
void
Parameters
m_closestHitFraction:
number
Returns
void
set_
m_
collision
Filter
Group
set_
m_
collision
Filter
Group
(
m_collisionFilterGroup
:
number
)
:
void
Parameters
m_collisionFilterGroup:
number
Returns
void
set_
m_
collision
Filter
Mask
set_
m_
collision
Filter
Mask
(
m_collisionFilterMask
:
number
)
:
void
Parameters
m_collisionFilterMask:
number
Returns
void
set_
m_
collision
Object
set_
m_
collision
Object
(
m_collisionObject
:
btCollisionObject
)
:
void
Parameters
m_collisionObject:
btCollisionObject
Returns
void
set_
m_
collision
Objects
set_
m_
collision
Objects
(
m_collisionObjects
:
btConstCollisionObjectArray
)
:
void
Parameters
m_collisionObjects:
btConstCollisionObjectArray
Returns
void
set_
m_
hit
Fractions
set_
m_
hit
Fractions
(
m_hitFractions
:
btScalarArray
)
:
void
Parameters
m_hitFractions:
btScalarArray
Returns
void
set_
m_
hit
Normal
World
set_
m_
hit
Normal
World
(
m_hitNormalWorld
:
btVector3Array
)
:
void
Parameters
m_hitNormalWorld:
btVector3Array
Returns
void
set_
m_
hit
Point
World
set_
m_
hit
Point
World
(
m_hitPointWorld
:
btVector3Array
)
:
void
Parameters
m_hitPointWorld:
btVector3Array
Returns
void
set_
m_
ray
From
World
set_
m_
ray
From
World
(
m_rayFromWorld
:
btVector3
)
:
void
Parameters
m_rayFromWorld:
btVector3
Returns
void
set_
m_
ray
To
World
set_
m_
ray
To
World
(
m_rayToWorld
:
btVector3
)
:
void
Parameters
m_rayToWorld:
btVector3
Returns
void
Exports
AMMO
CHARTJS
ECHARTS
I3JS
NODES
THREE
All
Hits
Ray
Result
Callback
constructor
get_
m_
closest
Hit
Fraction
get_
m_
collision
Filter
Group
get_
m_
collision
Filter
Mask
get_
m_
collision
Object
get_
m_
collision
Objects
get_
m_
hit
Fractions
get_
m_
hit
Normal
World
get_
m_
hit
Point
World
get_
m_
ray
From
World
get_
m_
ray
To
World
has
Hit
set_
m_
closest
Hit
Fraction
set_
m_
collision
Filter
Group
set_
m_
collision
Filter
Mask
set_
m_
collision
Object
set_
m_
collision
Objects
set_
m_
hit
Fractions
set_
m_
hit
Normal
World
set_
m_
hit
Point
World
set_
m_
ray
From
World
set_
m_
ray
To
World
Generated using
TypeDoc
All hits ray result callback