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AMMO
btRigidBody
Interface btRigidBody
Bt rigid body
Hierarchy
btCollisionObject
btRigidBody
Index
Constructors
constructor
Methods
activate
apply
Central
Force
apply
Central
Impulse
apply
Central
Local
Force
apply
Force
apply
Gravity
apply
Impulse
apply
Local
Torque
apply
Torque
apply
Torque
Impulse
clear
Forces
force
Activation
State
get
Aabb
get
Angular
Damping
get
Angular
Factor
get
Angular
Velocity
get
Broadphase
Handle
get
Broadphase
Proxy
get
Center
Of
Mass
Transform
get
Collision
Flags
get
Collision
Shape
get
Friction
get
Gravity
get
Linear
Damping
get
Linear
Factor
get
Linear
Velocity
get
Motion
State
get
Restitution
get
Rolling
Friction
get
User
Index
get
User
Pointer
get
World
Transform
is
Active
is
Kinematic
Object
is
Static
Object
is
Static
Or
Kinematic
Object
set
Activation
State
set
Angular
Factor
set
Angular
Velocity
set
Anisotropic
Friction
set
Ccd
Motion
Threshold
set
Ccd
Swept
Sphere
Radius
set
Center
Of
Mass
Transform
set
Collision
Flags
set
Collision
Shape
set
Contact
Processing
Threshold
set
Damping
set
Friction
set
Gravity
set
Linear
Factor
set
Linear
Velocity
set
Mass
Props
set
Motion
State
set
Restitution
set
Rolling
Friction
set
Sleeping
Thresholds
set
User
Index
set
User
Pointer
set
World
Transform
upcast
update
Inertia
Tensor
Constructors
constructor
new bt
Rigid
Body
(
constructionInfo
:
btRigidBodyConstructionInfo
)
:
btRigidBody
Parameters
constructionInfo:
btRigidBodyConstructionInfo
Returns
btRigidBody
Methods
activate
activate
(
forceActivation
?:
boolean
)
:
void
Parameters
Optional
forceActivation:
boolean
Returns
void
apply
Central
Force
apply
Central
Force
(
force
:
btVector3
)
:
void
Parameters
force:
btVector3
Returns
void
apply
Central
Impulse
apply
Central
Impulse
(
impulse
:
btVector3
)
:
void
Parameters
impulse:
btVector3
Returns
void
apply
Central
Local
Force
apply
Central
Local
Force
(
force
:
btVector3
)
:
void
Parameters
force:
btVector3
Returns
void
apply
Force
apply
Force
(
force
:
btVector3
, rel_pos
:
btVector3
)
:
void
Parameters
force:
btVector3
rel_pos:
btVector3
Returns
void
apply
Gravity
apply
Gravity
(
)
:
void
Returns
void
apply
Impulse
apply
Impulse
(
impulse
:
btVector3
, rel_pos
:
btVector3
)
:
void
Parameters
impulse:
btVector3
rel_pos:
btVector3
Returns
void
apply
Local
Torque
apply
Local
Torque
(
torque
:
btVector3
)
:
void
Parameters
torque:
btVector3
Returns
void
apply
Torque
apply
Torque
(
torque
:
btVector3
)
:
void
Parameters
torque:
btVector3
Returns
void
apply
Torque
Impulse
apply
Torque
Impulse
(
torque
:
btVector3
)
:
void
Parameters
torque:
btVector3
Returns
void
clear
Forces
clear
Forces
(
)
:
void
Returns
void
force
Activation
State
force
Activation
State
(
newState
:
number
)
:
void
Parameters
newState:
number
Returns
void
get
Aabb
get
Aabb
(
aabbMin
:
btVector3
, aabbMax
:
btVector3
)
:
void
Parameters
aabbMin:
btVector3
aabbMax:
btVector3
Returns
void
get
Angular
Damping
get
Angular
Damping
(
)
:
number
Returns
number
get
Angular
Factor
get
Angular
Factor
(
)
:
btVector3
Returns
btVector3
get
Angular
Velocity
get
Angular
Velocity
(
)
:
btVector3
Returns
btVector3
get
Broadphase
Handle
get
Broadphase
Handle
(
)
:
btBroadphaseProxy
Returns
btBroadphaseProxy
get
Broadphase
Proxy
get
Broadphase
Proxy
(
)
:
btBroadphaseProxy
Returns
btBroadphaseProxy
get
Center
Of
Mass
Transform
get
Center
Of
Mass
Transform
(
)
:
btTransform
Returns
btTransform
get
Collision
Flags
get
Collision
Flags
(
)
:
number
Returns
number
get
Collision
Shape
get
Collision
Shape
(
)
:
btCollisionShape
Returns
btCollisionShape
get
Friction
get
Friction
(
)
:
number
Returns
number
get
Gravity
get
Gravity
(
)
:
btVector3
Returns
btVector3
get
Linear
Damping
get
Linear
Damping
(
)
:
number
Returns
number
get
Linear
Factor
get
Linear
Factor
(
)
:
btVector3
Returns
btVector3
get
Linear
Velocity
get
Linear
Velocity
(
)
:
btVector3
Returns
btVector3
get
Motion
State
get
Motion
State
(
)
:
btMotionState
Returns
btMotionState
get
Restitution
get
Restitution
(
)
:
number
Returns
number
get
Rolling
Friction
get
Rolling
Friction
(
)
:
number
Returns
number
get
User
Index
get
User
Index
(
)
:
number
Returns
number
get
User
Pointer
get
User
Pointer
(
)
:
unknown
Returns
unknown
get
World
Transform
get
World
Transform
(
)
:
btTransform
Returns
btTransform
is
Active
is
Active
(
)
:
boolean
Returns
boolean
is
Kinematic
Object
is
Kinematic
Object
(
)
:
boolean
Returns
boolean
is
Static
Object
is
Static
Object
(
)
:
boolean
Returns
boolean
is
Static
Or
Kinematic
Object
is
Static
Or
Kinematic
Object
(
)
:
boolean
Returns
boolean
set
Activation
State
set
Activation
State
(
newState
:
number
)
:
void
Parameters
newState:
number
Returns
void
set
Angular
Factor
set
Angular
Factor
(
angularFactor
:
btVector3
)
:
void
Parameters
angularFactor:
btVector3
Returns
void
set
Angular
Velocity
set
Angular
Velocity
(
ang_vel
:
btVector3
)
:
void
Parameters
ang_vel:
btVector3
Returns
void
set
Anisotropic
Friction
set
Anisotropic
Friction
(
anisotropicFriction
:
btVector3
, frictionMode
:
number
)
:
void
Parameters
anisotropicFriction:
btVector3
frictionMode:
number
Returns
void
set
Ccd
Motion
Threshold
set
Ccd
Motion
Threshold
(
ccdMotionThreshold
:
number
)
:
void
Parameters
ccdMotionThreshold:
number
Returns
void
set
Ccd
Swept
Sphere
Radius
set
Ccd
Swept
Sphere
Radius
(
radius
:
number
)
:
void
Parameters
radius:
number
Returns
void
set
Center
Of
Mass
Transform
set
Center
Of
Mass
Transform
(
xform
:
btTransform
)
:
void
Parameters
xform:
btTransform
Returns
void
set
Collision
Flags
set
Collision
Flags
(
flags
:
number
)
:
void
Parameters
flags:
number
Returns
void
set
Collision
Shape
set
Collision
Shape
(
collisionShape
:
btCollisionShape
)
:
void
Parameters
collisionShape:
btCollisionShape
Returns
void
set
Contact
Processing
Threshold
set
Contact
Processing
Threshold
(
contactProcessingThreshold
:
number
)
:
void
Parameters
contactProcessingThreshold:
number
Returns
void
set
Damping
set
Damping
(
lin_damping
:
number
, ang_damping
:
number
)
:
void
Parameters
lin_damping:
number
ang_damping:
number
Returns
void
set
Friction
set
Friction
(
frict
:
number
)
:
void
Parameters
frict:
number
Returns
void
set
Gravity
set
Gravity
(
acceleration
:
btVector3
)
:
void
Parameters
acceleration:
btVector3
Returns
void
set
Linear
Factor
set
Linear
Factor
(
linearFactor
:
btVector3
)
:
void
Parameters
linearFactor:
btVector3
Returns
void
set
Linear
Velocity
set
Linear
Velocity
(
lin_vel
:
btVector3
)
:
void
Parameters
lin_vel:
btVector3
Returns
void
set
Mass
Props
set
Mass
Props
(
mass
:
number
, inertia
:
btVector3
)
:
void
Parameters
mass:
number
inertia:
btVector3
Returns
void
set
Motion
State
set
Motion
State
(
motionState
:
btMotionState
)
:
void
Parameters
motionState:
btMotionState
Returns
void
set
Restitution
set
Restitution
(
rest
:
number
)
:
void
Parameters
rest:
number
Returns
void
set
Rolling
Friction
set
Rolling
Friction
(
frict
:
number
)
:
void
Parameters
frict:
number
Returns
void
set
Sleeping
Thresholds
set
Sleeping
Thresholds
(
linear
:
number
, angular
:
number
)
:
void
Parameters
linear:
number
angular:
number
Returns
void
set
User
Index
set
User
Index
(
index
:
number
)
:
void
Parameters
index:
number
Returns
void
set
User
Pointer
set
User
Pointer
(
userPointer
:
unknown
)
:
void
Parameters
userPointer:
unknown
Returns
void
set
World
Transform
set
World
Transform
(
worldTrans
:
btTransform
)
:
void
Parameters
worldTrans:
btTransform
Returns
void
upcast
upcast
(
colObj
:
btCollisionObject
)
:
btRigidBody
Parameters
colObj:
btCollisionObject
Returns
btRigidBody
update
Inertia
Tensor
update
Inertia
Tensor
(
)
:
void
Returns
void
Exports
AMMO
CHARTJS
ECHARTS
I3JS
NODES
THREE
bt
Rigid
Body
constructor
activate
apply
Central
Force
apply
Central
Impulse
apply
Central
Local
Force
apply
Force
apply
Gravity
apply
Impulse
apply
Local
Torque
apply
Torque
apply
Torque
Impulse
clear
Forces
force
Activation
State
get
Aabb
get
Angular
Damping
get
Angular
Factor
get
Angular
Velocity
get
Broadphase
Handle
get
Broadphase
Proxy
get
Center
Of
Mass
Transform
get
Collision
Flags
get
Collision
Shape
get
Friction
get
Gravity
get
Linear
Damping
get
Linear
Factor
get
Linear
Velocity
get
Motion
State
get
Restitution
get
Rolling
Friction
get
User
Index
get
User
Pointer
get
World
Transform
is
Active
is
Kinematic
Object
is
Static
Object
is
Static
Or
Kinematic
Object
set
Activation
State
set
Angular
Factor
set
Angular
Velocity
set
Anisotropic
Friction
set
Ccd
Motion
Threshold
set
Ccd
Swept
Sphere
Radius
set
Center
Of
Mass
Transform
set
Collision
Flags
set
Collision
Shape
set
Contact
Processing
Threshold
set
Damping
set
Friction
set
Gravity
set
Linear
Factor
set
Linear
Velocity
set
Mass
Props
set
Motion
State
set
Restitution
set
Rolling
Friction
set
Sleeping
Thresholds
set
User
Index
set
User
Pointer
set
World
Transform
upcast
update
Inertia
Tensor
Generated using
TypeDoc
Bt rigid body