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Interface btRigidBody

Bt rigid body

Hierarchy

Index

Constructors

constructor

Methods

activate

  • activate(forceActivation?: boolean): void

applyCentralForce

applyCentralImpulse

  • applyCentralImpulse(impulse: btVector3): void

applyCentralLocalForce

  • applyCentralLocalForce(force: btVector3): void

applyForce

applyGravity

  • applyGravity(): void

applyImpulse

applyLocalTorque

applyTorque

applyTorqueImpulse

clearForces

  • clearForces(): void

forceActivationState

  • forceActivationState(newState: number): void

getAabb

getAngularDamping

  • getAngularDamping(): number

getAngularFactor

getAngularVelocity

getBroadphaseHandle

getBroadphaseProxy

getCenterOfMassTransform

getCollisionFlags

  • getCollisionFlags(): number

getCollisionShape

getFriction

  • getFriction(): number

getGravity

getLinearDamping

  • getLinearDamping(): number

getLinearFactor

getLinearVelocity

getMotionState

getRestitution

  • getRestitution(): number

getRollingFriction

  • getRollingFriction(): number

getUserIndex

  • getUserIndex(): number

getUserPointer

  • getUserPointer(): unknown

getWorldTransform

isActive

  • isActive(): boolean

isKinematicObject

  • isKinematicObject(): boolean

isStaticObject

  • isStaticObject(): boolean

isStaticOrKinematicObject

  • isStaticOrKinematicObject(): boolean

setActivationState

  • setActivationState(newState: number): void

setAngularFactor

  • setAngularFactor(angularFactor: btVector3): void

setAngularVelocity

setAnisotropicFriction

  • setAnisotropicFriction(anisotropicFriction: btVector3, frictionMode: number): void

setCcdMotionThreshold

  • setCcdMotionThreshold(ccdMotionThreshold: number): void

setCcdSweptSphereRadius

  • setCcdSweptSphereRadius(radius: number): void

setCenterOfMassTransform

setCollisionFlags

  • setCollisionFlags(flags: number): void

setCollisionShape

setContactProcessingThreshold

  • setContactProcessingThreshold(contactProcessingThreshold: number): void

setDamping

  • setDamping(lin_damping: number, ang_damping: number): void

setFriction

  • setFriction(frict: number): void

setGravity

setLinearFactor

  • setLinearFactor(linearFactor: btVector3): void

setLinearVelocity

setMassProps

  • setMassProps(mass: number, inertia: btVector3): void

setMotionState

setRestitution

  • setRestitution(rest: number): void

setRollingFriction

  • setRollingFriction(frict: number): void

setSleepingThresholds

  • setSleepingThresholds(linear: number, angular: number): void

setUserIndex

  • setUserIndex(index: number): void

setUserPointer

  • setUserPointer(userPointer: unknown): void

setWorldTransform

upcast

updateInertiaTensor

  • updateInertiaTensor(): void

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