The animaion group of this object 3d
Whether the object gets rendered into shadow map. Default is false.
Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes. When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows. Default is undefined.
Same as Object3D.customDepthMaterial, but used with PointLight. Default is undefined.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object. If set to false
the object gets rendered every frame even if it is not in the frustum of the camera. Default is true
.
The distance at which to display this level of detail.
vector - A vector representing a position in world space. Optionally, the Object3D.x, Object3D.y and Object3D.z components of the world space position. Rotates the object to face a point in world space. This method does not support objects having non-uniformly-scaled parent(s).
When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property. Default is Object3D.DefaultMatrixAutoUpdate (true).
The name of the object (doesn't need to be unique). Default is an empty string.
A Vector3 representing the object's local position. Default is (0, 0, 0).
Whether the material receives shadows. Default is false.
This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently. When this property is set for an instance of Group, all descendants objects will be sorted and rendered together. Sorting is from lowest to highest renderOrder. Default value is 0.
Object's local rotation (see Euler angles), in radians.
The object's local scale. Default is Vector3( 1, 1, 1 ).
Object gets rendered if true. Default is true.
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Object3d options