Methods
allocateTextureUnit
- allocateTextureUnit(): void
resetTextureUnits
- resetTextureUnits(): void
safeSetTexture2D
- safeSetTexture2D(texture: any, slot: number): void
safeSetTextureCube
- safeSetTextureCube(texture: any, slot: number): void
setTexture2D
- setTexture2D(texture: any, slot: number): void
setTexture2DArray
- setTexture2DArray(texture: any, slot: number): void
setTexture3D
- setTexture3D(texture: any, slot: number): void
setTextureCube
- setTextureCube(texture: any, slot: number): void
setupRenderTarget
- setupRenderTarget(renderTarget: any): void
updateMultisampleRenderTarget
- updateMultisampleRenderTarget(renderTarget: any): void
updateRenderTargetMipmap
- updateRenderTargetMipmap(renderTarget: any): void