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Interface WebGLTextures

Hierarchy

  • WebGLTextures

Index

Constructors

constructor

Methods

allocateTextureUnit

  • allocateTextureUnit(): void

resetTextureUnits

  • resetTextureUnits(): void

safeSetTexture2D

  • safeSetTexture2D(texture: any, slot: number): void

safeSetTextureCube

  • safeSetTextureCube(texture: any, slot: number): void

setTexture2D

  • setTexture2D(texture: any, slot: number): void

setTexture2DArray

  • setTexture2DArray(texture: any, slot: number): void

setTexture3D

  • setTexture3D(texture: any, slot: number): void

setTextureCube

  • setTextureCube(texture: any, slot: number): void

setupRenderTarget

  • setupRenderTarget(renderTarget: any): void

updateMultisampleRenderTarget

  • updateMultisampleRenderTarget(renderTarget: any): void

updateRenderTargetMipmap

  • updateRenderTargetMipmap(renderTarget: any): void

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