state
state: { ambient: number[]; directional: any[]; directionalShadow: any[]; directionalShadowMap: any[]; directionalShadowMatrix: any[]; hash: { directionalLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; pointLength: number; rectAreaLength: number; spotLength: number }; hemi: any[]; point: any[]; pointShadow: any[]; pointShadowMap: any[]; pointShadowMatrix: any[]; probe: any[]; rectArea: any[]; spot: any[]; spotShadow: any[]; spotShadowMap: any[]; spotShadowMatrix: any[]; version: number }
Type declaration
ambient: number[]
directional: any[]
directionalShadow: any[]
directionalShadowMap: any[]
directionalShadowMatrix: any[]
hash: { directionalLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; pointLength: number; rectAreaLength: number; spotLength: number }
directionalLength: number
hemiLength: number
numDirectionalShadows: number
numPointShadows: number
numSpotShadows: number
pointLength: number
rectAreaLength: number
spotLength: number
hemi: any[]
point: any[]
pointShadow: any[]
pointShadowMap: any[]
pointShadowMatrix: any[]
probe: any[]
rectArea: any[]
spot: any[]
spotShadow: any[]
spotShadowMap: any[]
spotShadowMatrix: any[]
version: number