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Interface WebGLLights

Hierarchy

  • WebGLLights

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

state

state: { ambient: number[]; directional: any[]; directionalShadow: any[]; directionalShadowMap: any[]; directionalShadowMatrix: any[]; hash: { directionalLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; pointLength: number; rectAreaLength: number; spotLength: number }; hemi: any[]; point: any[]; pointShadow: any[]; pointShadowMap: any[]; pointShadowMatrix: any[]; probe: any[]; rectArea: any[]; spot: any[]; spotShadow: any[]; spotShadowMap: any[]; spotShadowMatrix: any[]; version: number }

Type declaration

  • ambient: number[]
  • directional: any[]
  • directionalShadow: any[]
  • directionalShadowMap: any[]
  • directionalShadowMatrix: any[]
  • hash: { directionalLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; pointLength: number; rectAreaLength: number; spotLength: number }
    • directionalLength: number
    • hemiLength: number
    • numDirectionalShadows: number
    • numPointShadows: number
    • numSpotShadows: number
    • pointLength: number
    • rectAreaLength: number
    • spotLength: number
  • hemi: any[]
  • point: any[]
  • pointShadow: any[]
  • pointShadowMap: any[]
  • pointShadowMatrix: any[]
  • probe: any[]
  • rectArea: any[]
  • spot: any[]
  • spotShadow: any[]
  • spotShadowMap: any[]
  • spotShadowMatrix: any[]
  • version: number

Methods

get

  • get(light: any): any

setup

  • setup(lights: any): void

setupView

  • setupView(lights: any, camera: any): void

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