Options
All
  • Public
  • Public/Protected
  • All
Menu

Interface UnrealBloomPass

Hierarchy

Index

Constructors

constructor

Properties

basic

bloomTintColors

bloomTintColors: I3JS.Vector3[]

clear

clear: boolean

clearColor

clearColor: I3JS.Color

compositeMaterial

compositeMaterial: I3JS.ShaderMaterial

copyUniforms

copyUniforms: object

enabled

enabled: boolean

fsQuad

fsQuad: object

highPassUniforms

highPassUniforms: object

materialCopy

materialCopy: I3JS.ShaderMaterial

materialHighPassFilter

materialHighPassFilter: I3JS.ShaderMaterial

nMips

nMips: number

needsSwap

needsSwap: boolean

oldClearAlpha

oldClearAlpha: number

oldClearColor

oldClearColor: I3JS.Color

radius

radius: number

renderTargetBright

renderTargetBright: I3JS.WebGLRenderTarget

renderTargetsHorizontal

renderTargetsHorizontal: I3JS.WebGLRenderTarget[]

renderTargetsVertical

renderTargetsVertical: I3JS.WebGLRenderTarget[]

renderToScreen

renderToScreen: boolean

resolution

resolution: I3JS.Vector2

separableBlurMaterials

separableBlurMaterials: I3JS.ShaderMaterial[]

strength

strength: number

threshold

threshold: number

Methods

dispose

  • dispose(): void

getCompositeMaterial

getSeperableBlurMaterial

render

setSize

  • setSize(width: number, height: number): void

Generated using TypeDoc