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Interface UniformsLib

Hierarchy

  • UniformsLib

Index

Properties

aomap

aomap: { aoMap: IUniform<any>; aoMapIntensity: IUniform<any> }

Type declaration

bumpmap

bumpmap: { bumpMap: IUniform<any>; bumpScale: IUniform<any> }

Type declaration

common

common: { alphaMap: IUniform<any>; diffuse: IUniform<any>; map: IUniform<any>; opacity: IUniform<any>; uv2Transform: IUniform<any>; uvTransform: IUniform<any> }

Type declaration

displacementmap

displacementmap: { displacementBias: IUniform<any>; displacementMap: IUniform<any>; displacementScale: IUniform<any> }

Type declaration

emissivemap

emissivemap: { emissiveMap: IUniform<any> }

Type declaration

envmap

envmap: { envMap: IUniform<any>; flipEnvMap: IUniform<any>; maxMipLevel: IUniform<any>; reflectivity: IUniform<any>; refractionRatio: IUniform<any> }

Type declaration

fog

fog: { fogColor: IUniform<any>; fogDensity: IUniform<any>; fogFar: IUniform<any>; fogNear: IUniform<any> }

Type declaration

gradientmap

gradientmap: { gradientMap: IUniform<any> }

Type declaration

lightmap

lightmap: { lightMap: IUniform<any>; lightMapIntensity: IUniform<any> }

Type declaration

lights

lights: { ambientLightColor: IUniform<any>; directionalLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }; directionalLights: { properties: { color: {}; direction: {} }; value: any[] }; directionalShadowMap: IUniform<any>; directionalShadowMatrix: IUniform<any>; hemisphereLights: { properties: { direction: {}; groundColor: {}; skycolor: {} }; value: any[] }; pointLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }; pointLights: { properties: { color: {}; decay: {}; distance: {}; position: {} }; value: any[] }; pointShadowMap: IUniform<any>; pointShadowMatrix: IUniform<any>; rectAreaLights: { properties: { color: {}; height: {}; position: {}; width: {} }; value: any[] }; spotLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }; spotLights: { properties: { color: {}; coneCos: {}; decay: {}; direction: {}; distance: {}; penumbraCos: {}; position: {} }; value: any[] }; spotShadowMap: IUniform<any>; spotShadowMatrix: IUniform<any> }

Type declaration

  • ambientLightColor: IUniform<any>
  • directionalLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }
    • properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }
      • shadowBias: {}
        • shadowMapSize: {}
          • shadowNormalBias: {}
            • shadowRadius: {}
            • value: any[]
          • directionalLights: { properties: { color: {}; direction: {} }; value: any[] }
            • properties: { color: {}; direction: {} }
              • color: {}
                • direction: {}
                • value: any[]
              • directionalShadowMap: IUniform<any>
              • directionalShadowMatrix: IUniform<any>
              • hemisphereLights: { properties: { direction: {}; groundColor: {}; skycolor: {} }; value: any[] }
                • properties: { direction: {}; groundColor: {}; skycolor: {} }
                  • direction: {}
                    • groundColor: {}
                      • skycolor: {}
                      • value: any[]
                    • pointLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }
                      • properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }
                        • shadowBias: {}
                          • shadowMapSize: {}
                            • shadowNormalBias: {}
                              • shadowRadius: {}
                              • value: any[]
                            • pointLights: { properties: { color: {}; decay: {}; distance: {}; position: {} }; value: any[] }
                              • properties: { color: {}; decay: {}; distance: {}; position: {} }
                                • color: {}
                                  • decay: {}
                                    • distance: {}
                                      • position: {}
                                      • value: any[]
                                    • pointShadowMap: IUniform<any>
                                    • pointShadowMatrix: IUniform<any>
                                    • rectAreaLights: { properties: { color: {}; height: {}; position: {}; width: {} }; value: any[] }
                                      • properties: { color: {}; height: {}; position: {}; width: {} }
                                        • color: {}
                                          • height: {}
                                            • position: {}
                                              • width: {}
                                              • value: any[]
                                            • spotLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }
                                              • properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }
                                                • shadowBias: {}
                                                  • shadowMapSize: {}
                                                    • shadowNormalBias: {}
                                                      • shadowRadius: {}
                                                      • value: any[]
                                                    • spotLights: { properties: { color: {}; coneCos: {}; decay: {}; direction: {}; distance: {}; penumbraCos: {}; position: {} }; value: any[] }
                                                      • properties: { color: {}; coneCos: {}; decay: {}; direction: {}; distance: {}; penumbraCos: {}; position: {} }
                                                        • color: {}
                                                          • coneCos: {}
                                                            • decay: {}
                                                              • direction: {}
                                                                • distance: {}
                                                                  • penumbraCos: {}
                                                                    • position: {}
                                                                    • value: any[]
                                                                  • spotShadowMap: IUniform<any>
                                                                  • spotShadowMatrix: IUniform<any>

                                                                  metalnessmap

                                                                  metalnessmap: { metalnessMap: IUniform<any> }

                                                                  Type declaration

                                                                  normalmap

                                                                  normalmap: { normalMap: IUniform<any>; normalScale: IUniform<any> }

                                                                  Type declaration

                                                                  points

                                                                  points: { diffuse: IUniform<any>; map: IUniform<any>; opacity: IUniform<any>; scale: IUniform<any>; size: IUniform<any>; uvTransform: IUniform<any> }

                                                                  Type declaration

                                                                  roughnessmap

                                                                  roughnessmap: { roughnessMap: IUniform<any> }

                                                                  Type declaration

                                                                  specularmap

                                                                  specularmap: { specularMap: IUniform<any> }

                                                                  Type declaration

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