Properties
emissivemap
emissivemap
: { emissiveMap
: IUniform<any> }gradientmap
gradientmap
: { gradientMap
: IUniform<any> }lights
lights
: { ambientLightColor
: IUniform<any>; directionalLightShadows
: { properties
: { shadowBias
: {}; shadowMapSize
: {}; shadowNormalBias
: {}; shadowRadius
: {} }; value
: any[] }; directionalLights
: { properties
: { color
: {}; direction
: {} }; value
: any[] }; directionalShadowMap
: IUniform<any>; directionalShadowMatrix
: IUniform<any>; hemisphereLights
: { properties
: { direction
: {}; groundColor
: {}; skycolor
: {} }; value
: any[] }; pointLightShadows
: { properties
: { shadowBias
: {}; shadowMapSize
: {}; shadowNormalBias
: {}; shadowRadius
: {} }; value
: any[] }; pointLights
: { properties
: { color
: {}; decay
: {}; distance
: {}; position
: {} }; value
: any[] }; pointShadowMap
: IUniform<any>; pointShadowMatrix
: IUniform<any>; rectAreaLights
: { properties
: { color
: {}; height
: {}; position
: {}; width
: {} }; value
: any[] }; spotLightShadows
: { properties
: { shadowBias
: {}; shadowMapSize
: {}; shadowNormalBias
: {}; shadowRadius
: {} }; value
: any[] }; spotLights
: { properties
: { color
: {}; coneCos
: {}; decay
: {}; direction
: {}; distance
: {}; penumbraCos
: {}; position
: {} }; value
: any[] }; spotShadowMap
: IUniform<any>; spotShadowMatrix
: IUniform<any> }Type declaration
ambientLightColor: IUniform<any>
directionalLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }
properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }
shadowBias: {}
shadowMapSize: {}
shadowNormalBias: {}
shadowRadius: {}
value: any[]
directionalLights: { properties: { color: {}; direction: {} }; value: any[] }
properties: { color: {}; direction: {} }
value: any[]
directionalShadowMap: IUniform<any>
directionalShadowMatrix: IUniform<any>
hemisphereLights: { properties: { direction: {}; groundColor: {}; skycolor: {} }; value: any[] }
properties: { direction: {}; groundColor: {}; skycolor: {} }
direction: {}
groundColor: {}
skycolor: {}
value: any[]
pointLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }
properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }
shadowBias: {}
shadowMapSize: {}
shadowNormalBias: {}
shadowRadius: {}
value: any[]
pointLights: { properties: { color: {}; decay: {}; distance: {}; position: {} }; value: any[] }
properties: { color: {}; decay: {}; distance: {}; position: {} }
color: {}
decay: {}
distance: {}
position: {}
value: any[]
pointShadowMap: IUniform<any>
pointShadowMatrix: IUniform<any>
rectAreaLights: { properties: { color: {}; height: {}; position: {}; width: {} }; value: any[] }
properties: { color: {}; height: {}; position: {}; width: {} }
color: {}
height: {}
position: {}
width: {}
value: any[]
spotLightShadows: { properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }; value: any[] }
properties: { shadowBias: {}; shadowMapSize: {}; shadowNormalBias: {}; shadowRadius: {} }
shadowBias: {}
shadowMapSize: {}
shadowNormalBias: {}
shadowRadius: {}
value: any[]
spotLights: { properties: { color: {}; coneCos: {}; decay: {}; direction: {}; distance: {}; penumbraCos: {}; position: {} }; value: any[] }
properties: { color: {}; coneCos: {}; decay: {}; direction: {}; distance: {}; penumbraCos: {}; position: {} }
color: {}
coneCos: {}
decay: {}
direction: {}
distance: {}
penumbraCos: {}
position: {}
value: any[]
spotShadowMap: IUniform<any>
spotShadowMatrix: IUniform<any>
metalnessmap
metalnessmap
: { metalnessMap
: IUniform<any> }roughnessmap
roughnessmap
: { roughnessMap
: IUniform<any> }specularmap
specularmap
: { specularMap
: IUniform<any> }