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Interface UVTransformNode

Uvtransform node

Hierarchy

Index

Constructors

constructor

Properties

extensions

extensions: object

frameId

frameId: number

hashProperties

hashProperties: string[]

includes

includes: object[]

inputs

isMethod

isMethod: boolean

Readonly isNode

isNode: true

keywords

keywords: object

label

label: string

name

name: string

nodeType

nodeType: string

position

position: I3JS.Matrix3Node

shared

shared: boolean

type

type: string

unique

unique: boolean

useKeywords

useKeywords: boolean

userData

userData: object

uuid

uuid: string

uv

value

value: any

Methods

analyze

analyzeAndFlow

appendDepsNode

  • appendDepsNode(builder: I3JS.NodeBuilder, data: object, output: string): void

build

  • build(builder: I3JS.NodeBuilder, output: string, uuid?: string, ns?: string): string

copy

createJSONNode

  • createJSONNode(meta?: string | object): object

flow

generate

  • generate(builder?: I3JS.NodeBuilder, output?: string, uuid?: string, type?: string, ns?: string): string

getHash

  • getHash(): string

getIncludeByName

  • getIncludeByName(name: string): object

getInputByName

getJSONNode

  • getJSONNode(meta?: string | object): object

getLabel

getName

getNodeType

  • getNodeType(): string

getShared

getTemp

getType

getUnique

getUpdateType

  • getUpdateType(): string

getUuid

  • getUuid(unique: boolean): string

parse

  • parse(src: string, includes?: object[], extensions?: object, keywords?: object): void

setLabel

setName

setUvTransform

  • setUvTransform(tx: number, ty: number, sx: number, sy: number, rotation: number, cx?: number, cy?: number): void

toJSON

  • toJSON(meta?: string | object): object

update

  • update(frame?: any): void

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