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Interface SubsurfaceScatteringShader

Subsurface scattering shader

See the ngx3js docs page for details. See the webgl / materials / subsurface / scattering | page for a live demo.

Hierarchy

  • SubsurfaceScatteringShader

Index

Properties

fragmentShader

fragmentShader: string

uniforms

uniforms: { alphaMap: I3JS.Uniform; ambientLightColor: I3JS.Uniform; color: I3JS.Uniform; diffuse: I3JS.Uniform; directionalLights: I3JS.Uniform; directionalShadowMap: I3JS.Uniform; directionalShadowMatrix: I3JS.Uniform; emissive: I3JS.Uniform; hemisphereLights: I3JS.Uniform; lightProbe: I3JS.Uniform; map: I3JS.Uniform; opacity: I3JS.Uniform; pointLights: I3JS.Uniform; pointShadowMap: I3JS.Uniform; pointShadowMatrix: I3JS.Uniform; rectAreaLights: I3JS.Uniform; shininess: I3JS.Uniform; specular: I3JS.Uniform; spotLights: I3JS.Uniform; spotShadowMap: I3JS.Uniform; spotShadowMatrix: I3JS.Uniform; thicknessAmbient: I3JS.Uniform; thicknessAttenuation: I3JS.Uniform; thicknessColor: I3JS.Uniform; thicknessDistortion: I3JS.Uniform; thicknessMap: I3JS.Uniform; thicknessPower: I3JS.Uniform; thicknessScale: I3JS.Uniform; uvTransform: I3JS.Uniform }

Type declaration

vertexShader

vertexShader: string

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