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Interface SSRrPass

Ssrr pass See the ngx3js docs page for details.

Hierarchy

Index

Constructors

constructor

Properties

OUTPUT

static

_fillHole

_fillHole: boolean

_infiniteThick

_infiniteThick: boolean

_specular

_specular: boolean

beautyRenderTarget

beautyRenderTarget: I3JS.WebGLRenderTarget

camera

camera: I3JS.Camera

clear

clear: boolean

color

color: I3JS.Color

copyMaterial

copyMaterial: I3JS.ShaderMaterial

depthRenderMaterial

depthRenderMaterial: I3JS.ShaderMaterial

enabled

enabled: boolean

fsQuad

height

height: number

ior

ior: number

maxDistance

maxDistance: number

needsSwap

needsSwap: boolean

normalMaterial

normalMaterial: I3JS.MeshNormalMaterial

normalSelectsRenderTarget

normalSelectsRenderTarget: I3JS.WebGLRenderTarget

originalClearColor

originalClearColor: I3JS.Color

output

output: number

refractiveOffMaterial

refractiveOffMaterial: I3JS.MeshBasicMaterial

refractiveOnMaterial

refractiveOnMaterial: I3JS.MeshBasicMaterial

refractiveRenderTarget

refractiveRenderTarget: I3JS.WebGLRenderTarget

renderToScreen

renderToScreen: boolean

renderer

scene

scene: I3JS.Scene

seleects

specularMaterial

specularMaterial: I3JS.MeshStandardMaterial

specularRenderTarget

specularRenderTarget: I3JS.WebGLRenderTarget

ssrrMaterial

ssrrMaterial: I3JS.ShaderMaterial

ssrrRenderTarget

ssrrRenderTarget: I3JS.WebGLRenderTarget

surfDist

surfDist: number

width

width: number

Accessors

fillHole

  • get fillHole(): boolean
  • set fillHole(spec: boolean): void

infiniteThick

  • get infiniteThick(): boolean
  • set infiniteThick(spec: boolean): void

specular

  • get specular(): boolean
  • set specular(spec: boolean): void

Methods

dispose

  • dispose(): void

render

renderOverride

renderPass

renderRefractive

setSize

  • setSize(width: number, height: number): void

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