Search
Preparing search index...
The search index is not available
ngx3js
Options
All
Public
Public/Protected
All
Inherited
Menu
ngx3js
I3JS
SSRPass
Interface SSRPass
Ssrpass See the
ngx3js docs
page for details.
Examples
webgl / postprocessing / ssr
Hierarchy
I3JS
.
Pass
SSRPass
Index
Constructors
constructor
Properties
OUTPUT
beauty
Render
Target
blur
blur
Material
blur
Material2
blur
Render
Target
blur
Render
Target2
camera
clear
copy
Material
depth
Render
Material
enabled
fs
Quad
ground
Reflector
height
max
Distance
metalness
Off
Material
metalness
On
Material
metalness
Render
Target
needs
Swap
normal
Material
normal
Render
Target
opacity
original
Clear
Color
output
prev
Render
Target
render
To
Screen
renderer
scene
selective
ssr
Material
ssr
Render
Target
temp
Color
thick
Tolerance
thickness
width
Accessors
is
Bouncing
is
Distance
Attenuation
is
Fresnel
is
Infinite
Thick
selects
Methods
dispose
render
render
Metalness
render
Override
render
Pass
set
Size
Constructors
constructor
new SSRPass
(
params
:
SSRPassParams
)
:
I3JS
.
SSRPass
new SSRPass
(
)
:
I3JS
.
SSRPass
Parameters
params:
SSRPassParams
Returns
I3JS
.
SSRPass
Returns
I3JS
.
SSRPass
Properties
OUTPUT
OUTPUT
:
{
Beauty
:
3
;
Default
:
0
;
Depth
:
4
;
Metalness
:
7
;
Normal
:
5
;
SSR
:
1
}
Type declaration
Beauty
:
3
Default
:
0
Depth
:
4
Metalness
:
7
Normal
:
5
SSR
:
1
beauty
Render
Target
beauty
Render
Target
:
I3JS
.
WebGLRenderTarget
blur
blur
:
boolean
blur
Material
blur
Material
:
I3JS
.
ShaderMaterial
blur
Material2
blur
Material2
:
I3JS
.
ShaderMaterial
blur
Render
Target
blur
Render
Target
:
I3JS
.
WebGLRenderTarget
blur
Render
Target2
blur
Render
Target2
:
I3JS
.
WebGLRenderTarget
camera
camera
:
I3JS
.
Camera
clear
clear
:
boolean
copy
Material
copy
Material
:
I3JS
.
ShaderMaterial
depth
Render
Material
depth
Render
Material
:
I3JS
.
ShaderMaterial
enabled
enabled
:
boolean
fs
Quad
fs
Quad
:
I3JS
.
FullScreenQuad
ground
Reflector
ground
Reflector
:
I3JS
.
Reflector
height
height
:
number
max
Distance
max
Distance
:
number
metalness
Off
Material
metalness
Off
Material
:
I3JS
.
MeshBasicMaterial
metalness
On
Material
metalness
On
Material
:
I3JS
.
MeshBasicMaterial
metalness
Render
Target
metalness
Render
Target
:
I3JS
.
WebGLRenderTarget
needs
Swap
needs
Swap
:
boolean
normal
Material
normal
Material
:
I3JS
.
MeshNormalMaterial
normal
Render
Target
normal
Render
Target
:
I3JS
.
WebGLRenderTarget
opacity
opacity
:
number
original
Clear
Color
original
Clear
Color
:
I3JS
.
Color
output
output
:
number
prev
Render
Target
prev
Render
Target
:
I3JS
.
WebGLRenderTarget
render
To
Screen
render
To
Screen
:
boolean
renderer
renderer
:
I3JS
.
WebGLRenderer
scene
scene
:
I3JS
.
Scene
selective
selective
:
boolean
ssr
Material
ssr
Material
:
I3JS
.
ShaderMaterial
ssr
Render
Target
ssr
Render
Target
:
I3JS
.
WebGLRenderTarget
temp
Color
temp
Color
:
I3JS
.
Color
thick
Tolerance
thick
Tolerance
:
number
thickness
thickness
:
number
width
width
:
number
Accessors
is
Bouncing
get
isBouncing
(
)
:
boolean
set
isBouncing
(
val
:
boolean
)
:
void
Returns
boolean
Parameters
val:
boolean
Returns
void
is
Distance
Attenuation
get
isDistanceAttenuation
(
)
:
boolean
set
isDistanceAttenuation
(
val
:
boolean
)
:
void
Returns
boolean
Parameters
val:
boolean
Returns
void
is
Fresnel
get
isFresnel
(
)
:
boolean
set
isFresnel
(
val
:
boolean
)
:
void
Returns
boolean
Parameters
val:
boolean
Returns
void
is
Infinite
Thick
get
isInfiniteThick
(
)
:
boolean
set
isInfiniteThick
(
val
:
boolean
)
:
void
Returns
boolean
Parameters
val:
boolean
Returns
void
selects
get
selects
(
)
:
I3JS
.
Mesh
<
I3JS
.
BufferGeometry
,
I3JS
.
Material
|
I3JS
.
Material
[]
>
[]
set
selects
(
val
:
I3JS
.
Mesh
<
I3JS
.
BufferGeometry
,
I3JS
.
Material
|
I3JS
.
Material
[]
>
[]
)
:
void
Returns
I3JS
.
Mesh
<
I3JS
.
BufferGeometry
,
I3JS
.
Material
|
I3JS
.
Material
[]
>
[]
Parameters
val:
I3JS
.
Mesh
<
I3JS
.
BufferGeometry
,
I3JS
.
Material
|
I3JS
.
Material
[]
>
[]
Returns
void
Methods
dispose
dispose
(
)
:
void
Returns
void
render
render
(
renderer
:
I3JS
.
WebGLRenderer
, writeBuffer
:
I3JS
.
WebGLRenderTarget
, readBuffer
:
I3JS
.
WebGLRenderTarget
, deltaTime
:
number
, maskActive
:
boolean
)
:
void
Parameters
renderer:
I3JS
.
WebGLRenderer
writeBuffer:
I3JS
.
WebGLRenderTarget
readBuffer:
I3JS
.
WebGLRenderTarget
deltaTime:
number
maskActive:
boolean
Returns
void
render
Metalness
render
Metalness
(
renderer
:
I3JS
.
WebGLRenderer
, passMaterial
:
I3JS
.
Material
, renderTarget
:
I3JS
.
WebGLRenderTarget
, clearColor
:
I3JS
.
ColorRepresentation
, clearAlpha
:
I3JS
.
ColorRepresentation
)
:
void
Parameters
renderer:
I3JS
.
WebGLRenderer
passMaterial:
I3JS
.
Material
renderTarget:
I3JS
.
WebGLRenderTarget
clearColor:
I3JS
.
ColorRepresentation
clearAlpha:
I3JS
.
ColorRepresentation
Returns
void
render
Override
render
Override
(
renderer
:
I3JS
.
WebGLRenderer
, passMaterial
:
I3JS
.
Material
, renderTarget
:
I3JS
.
WebGLRenderTarget
, clearColor
:
I3JS
.
ColorRepresentation
, clearAlpha
:
I3JS
.
ColorRepresentation
)
:
void
Parameters
renderer:
I3JS
.
WebGLRenderer
passMaterial:
I3JS
.
Material
renderTarget:
I3JS
.
WebGLRenderTarget
clearColor:
I3JS
.
ColorRepresentation
clearAlpha:
I3JS
.
ColorRepresentation
Returns
void
render
Pass
render
Pass
(
renderer
:
I3JS
.
WebGLRenderer
, passMaterial
:
I3JS
.
Material
, renderTarget
:
I3JS
.
WebGLRenderTarget
, clearColor
:
I3JS
.
ColorRepresentation
, clearAlpha
:
I3JS
.
ColorRepresentation
)
:
void
Parameters
renderer:
I3JS
.
WebGLRenderer
passMaterial:
I3JS
.
Material
renderTarget:
I3JS
.
WebGLRenderTarget
clearColor:
I3JS
.
ColorRepresentation
clearAlpha:
I3JS
.
ColorRepresentation
Returns
void
set
Size
set
Size
(
width
:
number
, height
:
number
)
:
void
Parameters
width:
number
height:
number
Returns
void
Exports
AMMO
CHARTJS
ECHARTS
I3JS
NODES
THREE
SSRPass
constructor
OUTPUT
beauty
Render
Target
blur
blur
Material
blur
Material2
blur
Render
Target
blur
Render
Target2
camera
clear
copy
Material
depth
Render
Material
enabled
fs
Quad
ground
Reflector
height
max
Distance
metalness
Off
Material
metalness
On
Material
metalness
Render
Target
needs
Swap
normal
Material
normal
Render
Target
opacity
original
Clear
Color
output
prev
Render
Target
render
To
Screen
renderer
scene
selective
ssr
Material
ssr
Render
Target
temp
Color
thick
Tolerance
thickness
width
is
Bouncing
is
Distance
Attenuation
is
Fresnel
is
Infinite
Thick
selects
dispose
render
render
Metalness
render
Override
render
Pass
set
Size
Generated using
TypeDoc
Ssrpass See the ngx3js docs page for details.
Examples
webgl / postprocessing / ssr