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Interface SSRPass

Ssrpass See the ngx3js docs page for details.

Hierarchy

Index

Constructors

constructor

Properties

OUTPUT

OUTPUT: { Beauty: 3; Default: 0; Depth: 4; Metalness: 7; Normal: 5; SSR: 1 }

Type declaration

  • Beauty: 3
  • Default: 0
  • Depth: 4
  • Metalness: 7
  • Normal: 5
  • SSR: 1

beautyRenderTarget

beautyRenderTarget: I3JS.WebGLRenderTarget

blur

blur: boolean

blurMaterial

blurMaterial: I3JS.ShaderMaterial

blurMaterial2

blurMaterial2: I3JS.ShaderMaterial

blurRenderTarget

blurRenderTarget: I3JS.WebGLRenderTarget

blurRenderTarget2

blurRenderTarget2: I3JS.WebGLRenderTarget

camera

camera: I3JS.Camera

clear

clear: boolean

copyMaterial

copyMaterial: I3JS.ShaderMaterial

depthRenderMaterial

depthRenderMaterial: I3JS.ShaderMaterial

enabled

enabled: boolean

fsQuad

groundReflector

groundReflector: I3JS.Reflector

height

height: number

maxDistance

maxDistance: number

metalnessOffMaterial

metalnessOffMaterial: I3JS.MeshBasicMaterial

metalnessOnMaterial

metalnessOnMaterial: I3JS.MeshBasicMaterial

metalnessRenderTarget

metalnessRenderTarget: I3JS.WebGLRenderTarget

needsSwap

needsSwap: boolean

normalMaterial

normalMaterial: I3JS.MeshNormalMaterial

normalRenderTarget

normalRenderTarget: I3JS.WebGLRenderTarget

opacity

opacity: number

originalClearColor

originalClearColor: I3JS.Color

output

output: number

prevRenderTarget

prevRenderTarget: I3JS.WebGLRenderTarget

renderToScreen

renderToScreen: boolean

renderer

scene

scene: I3JS.Scene

selective

selective: boolean

ssrMaterial

ssrMaterial: I3JS.ShaderMaterial

ssrRenderTarget

ssrRenderTarget: I3JS.WebGLRenderTarget

tempColor

tempColor: I3JS.Color

thickTolerance

thickTolerance: number

thickness

thickness: number

width

width: number

Accessors

isBouncing

  • get isBouncing(): boolean
  • set isBouncing(val: boolean): void

isDistanceAttenuation

  • get isDistanceAttenuation(): boolean
  • set isDistanceAttenuation(val: boolean): void

isFresnel

  • get isFresnel(): boolean
  • set isFresnel(val: boolean): void

isInfiniteThick

  • get isInfiniteThick(): boolean
  • set isInfiniteThick(val: boolean): void

selects

Methods

dispose

  • dispose(): void

render

renderMetalness

renderOverride

renderPass

setSize

  • setSize(width: number, height: number): void

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