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Interface PropertyBinding

This holds a reference to a real property in the scene graph; used internally.

Hierarchy

  • PropertyBinding

Index

Constructors

constructor

Properties

BindingType

BindingType: {}

Type declaration

  • [bindingType: string]: number

GetterByBindingType

GetterByBindingType: (() => void)[]

SetterByBindingTypeAndVersioning

SetterByBindingTypeAndVersioning: (() => void)[][]

Versioning

Versioning: {}

Type declaration

  • [versioning: string]: number

node

node: any

parsedPath

parsedPath: any

path

path: string

rootNode

rootNode: any

Methods

bind

  • bind(): void

create

findNode

  • findNode(root: any, nodeName: string): any

getValue

  • getValue(targetArray: any, offset: number): any

parseTrackName

sanitizeNodeName

  • sanitizeNodeName(name: string): string

setValue

  • setValue(sourceArray: any, offset: number): void

unbind

  • unbind(): void

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