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Interface ProgressiveLightMap

Progressive light map

Hierarchy

  • ProgressiveLightMap

Index

Constructors

constructor

Properties

blurringPlane

buffer1Active

buffer1Active: boolean

compiled

compiled: boolean

firstUpdate

firstUpdate: boolean

labelMaterial

labelMaterial: I3JS.MeshBasicMaterial

labelMesh

labelPlane

lightMapContainers

lightMapContainers: LightMapContainers[]

progressiveLightMap1

progressiveLightMap1: I3JS.WebGLRenderTarget

progressiveLightMap2

progressiveLightMap2: I3JS.WebGLRenderTarget

renderer

res

res: number

scene

scene: I3JS.Scene

tinyTarget

uvMat

uv_boxes

uv_boxes: UVBoxes[]

warned

warned: boolean

Methods

_initializeBlurPlane

  • _initializeBlurPlane(res: number, lightMap?: I3JS.Texture): void

addObjectsToLightMap

showDebugLightmap

  • showDebugLightmap(visible: boolean, position?: I3JS.Vector3): void

update

  • update(camera: I3JS.Camera, blendWindow?: number, blurEdges?: boolean): void

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