A bit mask storing which of the 32 layers this layers object is currently a member of.
Remove membership of this layer.
an integer from 0 to 31.
Remove membership from all layers.
Add membership of this layer.
an integer from 0 to 31.
Add membership to all layers.
an integer from 0 to 31.
Returns true if the given layer is enabled.
Set membership to layer, and remove membership all other layers.
an integer from 0 to 31.
Toggle membership of layer.
an integer from 0 to 31.
Generated using TypeDoc
A Layers object assigns an Object3D to 1 or more of 32 layers numbered 0 to 31 - internally the layers are stored as a bit mask, and by default all Object3Ds are a member of layer 0. This can be used to control visibility - an object must share a layer with a camera to be visible when that camera's view is rendered. All classes that inherit from Object3D have an Object3D.layers property which is an instance of this class.
Examples
WebGL / layers