gl.FLOAT: 4 gl.UNSIGNED_SHORT: 2 gl.SHORT: 2 gl.UNSIGNED_INT: 4 gl.INT: 4 gl.BYTE: 1 gl.UNSIGNED_BYTE: 1
Must be a WebGLBuffer.
The number of values of the array that should be associated with a particular vertex. For instance, if this attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
1, 2 or 4. The corresponding size (in bytes) for the given "type" param.
The expected number of vertices in VBO.
The current WebGLBuffer instance.
The expected number of vertices in VBO.
Stores the corresponding size in bytes for the current type property value. See above (constructor) for a list of known type sizes.
Read-only. Always true.
How many values make up each item (vertex).
A WebGL Data Type describing the underlying VBO contents. Set this property together with elementSize. The recommended way is using the setType method.
A version number, incremented every time the needsUpdate property is set to true.
Default is false. Setting this to true increments version.
Sets the buffer property.
Sets the count property.
Sets the itemSize property.
Sets the both type and elementSize properties.
Generated using TypeDoc
This buffer attribute class does not construct a VBO. Instead, it uses whatever VBO is passed in constructor and can later be altered via the buffer property. It is required to pass additional params alongside the VBO. Those are: the GL context, the GL data type, the number of components per vertex, the number of bytes per component, and the number of vertices. The most common use case for this class is when some kind of GPGPU calculation interferes or even produces the VBOs in question.