Creates a new Frustum.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
Array of 6 planes.
Sets the frustum from the passed planes. No plane order is implied. Note that this method only copies the values from the given objects.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
defaults to a new Plane.
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Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process - objects which lie outside a camera's frustum can safely be excluded from rendering. This class is mainly intended for use internally by a renderer for calculating a camera or shadowCamera's frustum. See the ngx3js docs page for details.
Examples
webgl / performance / shader