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Interface Frustum

Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process - objects which lie outside a camera's frustum can safely be excluded from rendering. This class is mainly intended for use internally by a renderer for calculating a camera or shadowCamera's frustum. See the ngx3js docs page for details.

Hierarchy

  • Frustum

Index

Constructors

constructor

Properties

planes

planes: I3JS.Plane[]

Array of 6 planes.

Methods

clone

containsPoint

copy

intersectsBox

intersectsObject

intersectsSphere

intersectsSprite

set

setFromProjectionMatrix

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