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ngx3js
I3JS
CSM
Interface CSM
Csm
Hierarchy
CSM
Index
Constructors
constructor
Properties
breaks
camera
cascades
fade
frustums
light
Direction
light
Far
light
Intensity
light
Margin
light
Near
lights
main
Frustum
max
Far
mode
parent
shaders
shadow
Bias
shadow
Map
Size
Methods
create
Lights
custom
Splits
Callback
dispose
get
Breaks
get
Extended
Breaks
init
Cascades
inject
Include
remove
setup
Material
update
update
Frustums
update
Shadow
Bounds
update
Uniforms
Constructors
constructor
new CSM
(
data
?:
CMSParameters
)
:
CSM
Parameters
Optional
data:
CMSParameters
Returns
CSM
Properties
breaks
breaks
:
number
[]
camera
camera
:
I3JS
.
Camera
cascades
cascades
:
number
fade
fade
:
boolean
frustums
frustums
:
CSMFrustum
[]
light
Direction
light
Direction
:
I3JS
.
Vector3
light
Far
light
Far
:
number
light
Intensity
light
Intensity
:
number
light
Margin
light
Margin
:
number
light
Near
light
Near
:
number
lights
lights
:
I3JS
.
DirectionalLight
[]
main
Frustum
main
Frustum
:
CSMFrustum
max
Far
max
Far
:
number
mode
mode
:
CMSMode
parent
parent
:
I3JS
.
Object3D
<
Event
>
shaders
shaders
:
Map
<
unknown
,
string
>
shadow
Bias
shadow
Bias
:
number
shadow
Map
Size
shadow
Map
Size
:
number
Methods
create
Lights
create
Lights
(
)
:
void
Returns
void
custom
Splits
Callback
custom
Splits
Callback
(
cascades
:
number
, cameraNear
:
number
, cameraFar
:
number
, breaks
:
number
[]
)
:
void
Parameters
cascades:
number
cameraNear:
number
cameraFar:
number
breaks:
number
[]
Returns
void
dispose
dispose
(
)
:
void
Returns
void
get
Breaks
get
Breaks
(
)
:
void
Returns
void
get
Extended
Breaks
get
Extended
Breaks
(
target
:
I3JS
.
Vector2
[]
)
:
void
Parameters
target:
I3JS
.
Vector2
[]
Returns
void
init
Cascades
init
Cascades
(
)
:
void
Returns
void
inject
Include
inject
Include
(
)
:
void
Returns
void
remove
remove
(
)
:
void
Returns
void
setup
Material
setup
Material
(
material
:
I3JS
.
Material
)
:
void
Parameters
material:
I3JS
.
Material
Returns
void
update
update
(
)
:
void
Returns
void
update
Frustums
update
Frustums
(
)
:
void
Returns
void
update
Shadow
Bounds
update
Shadow
Bounds
(
)
:
void
Returns
void
update
Uniforms
update
Uniforms
(
)
:
void
Returns
void
Exports
AMMO
CHARTJS
ECHARTS
I3JS
NODES
THREE
CSM
constructor
breaks
camera
cascades
fade
frustums
light
Direction
light
Far
light
Intensity
light
Margin
light
Near
lights
main
Frustum
max
Far
mode
parent
shaders
shadow
Bias
shadow
Map
Size
create
Lights
custom
Splits
Callback
dispose
get
Breaks
get
Extended
Breaks
init
Cascades
inject
Include
remove
setup
Material
update
update
Frustums
update
Shadow
Bounds
update
Uniforms
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Csm