Options
All
  • Public
  • Public/Protected
  • All
Menu

Interface BokehShader

Bokeh shader

See the ngx3js docs page for details. See the webgl / postprocessing / dof | page for a live demo.

Hierarchy

  • BokehShader

Index

Properties

defines

defines: { DEPTH_PACKING: number; PERSPECTIVE_CAMERA: number }

Type declaration

  • DEPTH_PACKING: number
  • PERSPECTIVE_CAMERA: number

fragmentShader

fragmentShader: string

uniforms

uniforms: { aperture: I3JS.Uniform; aspect: I3JS.Uniform; bias: I3JS.Uniform; depthblur: I3JS.Uniform; dithering: I3JS.Uniform; farClip: I3JS.Uniform; focalDepth: I3JS.Uniform; focalLength: I3JS.Uniform; focus: I3JS.Uniform; focusCoords: I3JS.Uniform; fringe: I3JS.Uniform; fstop: I3JS.Uniform; gain: I3JS.Uniform; manualdof: I3JS.Uniform; maxblur: I3JS.Uniform; nearClip: I3JS.Uniform; noise: I3JS.Uniform; pentagon: I3JS.Uniform; shaderFocus: I3JS.Uniform; showFocus: I3JS.Uniform; tColor: I3JS.Uniform; tDepth: I3JS.Uniform; textureHeight: I3JS.Uniform; textureWidth: I3JS.Uniform; threshold: I3JS.Uniform; vignetting: I3JS.Uniform; zfar: I3JS.Uniform; znear: I3JS.Uniform }

Type declaration

vertexShader

vertexShader: string

Generated using TypeDoc